Super TOWER

  • From 9 months (child must sit) 
  • If the child has difficulty sitting, stabilize them with cushions.
  • Promotes eye / hand coordination, motor skills and language. 
  • Super TOWER is ideal for free access in a space dedicated to the game. 

It takes at least 4 Super TOWER rings to have fun.

 

GUIDANCE

• Show the child how to stack the rings to form a tower. The highest tower possible (4, 5, 8, 12 rings!) 

• Once the tower is up, drop it saying "badaboum" or "boom"! 

• Encourage the child to laugh. Laugh with him. 

• Invite the child to go and look for the rings scatter around him and bring them back. 

• Invite him to redo a ride. Do it with him. And repeat the operation as many times as the child is interested. 

• Praise him, applaud him, encourage him! 

 

COMPLEXIFY THE GAME

• If the child is taller, use the shapes and colors when mounting the tower. The shapes and colors must interlock with each other: black lines join together, red circles connect, black waves with black waves... 

• At this level, Super TOWER contributes to developing fine motor skills and observation.

My little TRUCK

  • From 12 months 
  • Put the child comfortably in front of you. 
  • My Little TRUCK is a game that contributes to the development of language and imagination. 
  • An adult can play with one or more children at a time. 
  • When children are familiar with the toy, they can play alone or with others.

 

GUIDANCE

Introduce My Little TRUCK to the child and: 

• Describe it: "it's a small truck with a nice smile", "there's a chest to put things in"; "It's a rolling truck, etc.

• Roll the truck and make the engine noise "vroum vroum" 

• Put objects in the truck. Remove them. And so on ... 

• Invite the child to do the same. 

• Praise him, applaud him, encourage him!

Savan'ADVENTURES

  • From 12 months 
  • Put the child comfortably on your lap or sit in front of you. 
  • Savan'ADVENTURES is a game that contributes to the development of language and imagination. 
  • An adult can play with one or more children at a time. When children are well acquainted with the toy, they can play alone or with children.

 

GUIDANCE

Introduce the animals one by one to the child and: 

• Ask the child if he knows the name of the animal. 

• Name the animal; describe it physically: "the giraffe has a long neck"; "The lion has a beautiful mane," "The crocodile has great teeth," and so on. 

• Imitate the sound of the animal and invite the child to repeat. 

• Move the animals, and clip them into the pond so they can drink. 

• Invent stories about animal life in the savannah and use the stage and animals as puppets.

Twin CARDS

  • From 18 months 
  • This game promotes language and observation. 
  • When this toy is used as a "memory game", it helps to develop memory. 
  • TWIN Cards is a card game that features 14 pairs of animals.

 

GUIDANCE (Children over 18 months)

Language 

• Show the animal tags one by one. 

• Ask the child if he knows the name of the animal. 

• Name the animal; describe it physically: "the giraffe has a long neck", "the lion has a beautiful mane", etc. 

• Imitate the sound of the animal and invite the child to repeat, etc.

Observation

• Show the child that there are pairs. 

• Depending on the age of the child, use all or some of the thumbnails 

• Spread the thumbnails and invite the child to find the pairs. For example, take out the butterfly, and look for the other butterfly with him. 

• When the child has formed a pair, applaud him, congratulate him. Encourage it and start again.

 

GUIDANCE (Children from 36 months)

• This game is played to 2 people minimum. 

• You can use all or part of the game, but make sure you have pairs. 

• Shuffle the cards. Then, lay them face down or against the table (no player should be able to identify them). 

• The first player returns 2 cards of their choice. 

• If the cards are identical, the player keeps them next to him and plays again. 

• If the cards are not identical, the player turns them face down again. It is then up to the next player to play. 

• The game ends once all pairs have been found. 

• The winner is the one with the most pairs. 

• Praise, applaud, encourage the child in the game.